QT is wonderful but it can't do what Blender can with the inputs and I for one would miss that. I also love blender because it is the fastest loading and starting software that I have and the most responsive. I bet we would loose all that with QT. PyQT has a restrictive licence but QT is good.
On Wed, Dec 9, 2009 at 4:07 PM, Goat Man <[email protected]> wrote: > Is there some logical reason why all this time is being spent reinventing > the wheel making a GUI toolset when there are perfectly good libraries that > currently do the job, ie. PyGTK and PyQT? Having it all done in openGL is > nice for performance, portablity to mobile devices, transparent overlays - i > admit, but in the end is it really worth all that extra work? > > I'm currently working with a small studio, and that as far as i know, we are > the only ones who are making an entire feature length film completly with > Blender249. (don't ask me where we are or what the film is about i can not > disclose any of that). Itsn't that the dream of the BF? That somebody > would have the guts do an entire character animated film all with Blender. > > What is fustrating me is the corrners we are having to cut in 249, nobody is > supporting it, and i'm having to hack into the C code to expose things that > were missing in the Python API. We want to switch to 25 right now, but > things are moving too slowly on 25 for our schedule. > > -brett > > > On Thu, Dec 10, 2009 at 2:16 AM, Martin Poirier <[email protected]> wrote: > >> >> >> --- On Wed, 12/9/09, Damir Prebeg <[email protected]> wrote: >> >> > What amuses me is argumentation that horizontal layout is >> > bad since we had to scroll because of high panels like >> > Mirror Transp or Modifier stack. Yep, right. In current >> > vertical layout we don't have to scroll at all. >> >> What amuses me is that this isn't the argument at all. >> >> Panels that extend vertically means you have to scroll in TWO directions >> with horizontal layouts whereas vertical layouts already stretch in that >> direction, ensuring that you always only need to scroll in one direction. >> >> That means using the mousewheel to scroll is not enough for horizontal >> layouts because it only provides scrolling in one direction (sans >> modifiers). >> >> That is, of course, not counting any layout engine that would wrap around >> columns of an horizontal layout (that's not going to code itself). >> >> Martin >> >> >> __________________________________________________________________ >> Looking for the perfect gift? Give the gift of Flickr! >> >> http://www.flickr.com/gift/ >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Douglas E Knapp Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
