Sounds like this should be done with render presets. On Fri, Apr 16, 2010 at 11:17 AM, Brecht Van Lommel <[email protected]> wrote: > For animations where you switch between cameras you want all of them > to have the same settings, it makes no sense to change resolution in > the middle of an animation, and keeping all cameras settings in sync > would be a lot of work. Besides that, these settings also apply to the > sequencer and compositor which do not depend on a camera. > > On Thu, Apr 15, 2010 at 8:51 PM, Damir Prebeg <[email protected]> wrote: >> I have been working on some stuff and I needed several different renders >> with different formats and resolutions so I've had to change those settings >> in Render buttons for every render or create new scene with different Render >> settings. I'm ok with multiple scenes technique but then my brain started to >> fart :-) >> Can anyone tell me the reason why those settings aren't linked to the camera >> object? I'm not from Vulcan but It looks logical that render options are >> linked to camera that will produce that render... That way I could create >> more camera objects, adjust settings and just change active camera for >> different resolutions/formats... >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
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