smells like a great use for a macro, to select a camera and change settings.
--Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well as information about my latest activities. Use coupon Papasmurf for $15 off! ________________________________ From: Brecht Van Lommel <[email protected]> To: bf-blender developers <[email protected]> Sent: Fri, April 16, 2010 5:17:14 AM Subject: Re: [Bf-committers] Merge Camera and Render Settings? For animations where you switch between cameras you want all of them to have the same settings, it makes no sense to change resolution in the middle of an animation, and keeping all cameras settings in sync would be a lot of work. Besides that, these settings also apply to the sequencer and compositor which do not depend on a camera. On Thu, Apr 15, 2010 at 8:51 PM, Damir Prebeg <[email protected]> wrote: > I have been working on some stuff and I needed several different renders > with different formats and resolutions so I've had to change those settings > in Render buttons for every render or create new scene with different Render > settings. I'm ok with multiple scenes technique but then my brain started to > fart :-) > Can anyone tell me the reason why those settings aren't linked to the camera > object? I'm not from Vulcan but It looks logical that render options are > linked to camera that will produce that render... That way I could create > more camera objects, adjust settings and just change active camera for > different resolutions/formats... > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
