cannot the inverse of this problem be solved in a more general sense such as editing multiple objects individual attributes at the same time? is it already solved? I dont know.
I would like to see more attributes attached to the camera. even resolution On 17 April 2010 15:37, Campbell Barton <[email protected]> wrote: > On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg <[email protected]> wrote: >> On 16 April 2010 11:17, Brecht Van Lommel <[email protected]> wrote: >> >>> For animations where you switch between cameras you want all of them >>> to have the same settings, it makes no sense to change resolution in >>> the middle of an animation, and keeping all cameras settings in sync >>> would be a lot of work. Besides that, these settings also apply to the >>> sequencer and compositor which do not depend on a camera. >>> >>> >> I agree, there's no sense in switching resolution in the middle of >> animation, but keeping camera settings in sync should be made easy, we have >> camera objects and object data don't we? So creating an linked camera >> instead of copy should solve that issue. >> Regarding sequencer and compositor I cant make any comment since I'm not at >> home there. > > Linked camera data for render settings would be problematic, since you > may well want to have different lense angle, clip start/end, panorama, > ortho, dof-object etc. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
