On 16 April 2010 11:17, Brecht Van Lommel <[email protected]> wrote:
> For animations where you switch between cameras you want all of them > to have the same settings, it makes no sense to change resolution in > the middle of an animation, and keeping all cameras settings in sync > would be a lot of work. Besides that, these settings also apply to the > sequencer and compositor which do not depend on a camera. > > I agree, there's no sense in switching resolution in the middle of animation, but keeping camera settings in sync should be made easy, we have camera objects and object data don't we? So creating an linked camera instead of copy should solve that issue. Regarding sequencer and compositor I cant make any comment since I'm not at home there. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
