On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg <[email protected]> wrote: > On 16 April 2010 11:17, Brecht Van Lommel <[email protected]> wrote: > >> For animations where you switch between cameras you want all of them >> to have the same settings, it makes no sense to change resolution in >> the middle of an animation, and keeping all cameras settings in sync >> would be a lot of work. Besides that, these settings also apply to the >> sequencer and compositor which do not depend on a camera. >> >> > I agree, there's no sense in switching resolution in the middle of > animation, but keeping camera settings in sync should be made easy, we have > camera objects and object data don't we? So creating an linked camera > instead of copy should solve that issue. > Regarding sequencer and compositor I cant make any comment since I'm not at > home there.
Linked camera data for render settings would be problematic, since you may well want to have different lense angle, clip start/end, panorama, ortho, dof-object etc. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
