On Mon, May 17, 2010 at 5:59 PM, Dan Eicher <[email protected]> wrote: > Don't forget bgl_utils for all your custom UI needs... > https://projects.blender.org/tracker/?func=detail&aid=21848&group_id=9&atid=127 > > Though it may be better to have > bgl.opengl > bgl.utils > or something to that effect. > > Quite a few useful functions could be thrown in there like an easy way to > display images (icons) without having to mess with raw gl buffers for > example.
I'd prefer to confine bgl to the opengl spec, a utility module - bgl_utils is ok (dont mind about the name) this way we can easily swap out bgl with PyOpenGL if at some stage if it proves worthwhile. -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
