Re-Reply :) >bge.events mostly stores constants for keyboard/mouse, so I think this is an >OK name to keep (has 2 event conversion func's too) I like bge.events, the one doesn't tell me much is bge.types (not a big issue though, it's as (un)uniformative as GameTypes so it's fine)
>re: moving mouse/kb out not sure of this. -- my suggestion was to move out of logic (not out of types) into events. bge.logic.keyboard, bge.logic.mouse were added in 2.5 (from Mitchell's patch). Again not a big issue, only an initial thought I had when the patch was committed. > re: VideoTexture... > VideoTexture --> bge.video ? > is it likely we ever have non-texture video in the bge? :) Maybe :) but either way I use the VideoTexture module for everything but videos ;) - webcamera, local images, integration with bgl (using bindid) . . . So nowadays (and in the future) I don't think the module will be concentrated in videos. Benoit would know better of course. Re: Constants: I also dislike how all the constants are in Gamelogic. Would it be possible to move them to bge.constants without breaking old files (e.g. marking bge.logic.KX_INPUT_JUST_RELEASED as deprecated)? Otherwise at first thought I would leave this for any real re-design in the future (2.5 breaks already a lot of things, not sure we should make more unecessarly). I hope we can get more user feedback on that matter. Regards, Dalai 2010/5/17 Campbell Barton <[email protected]>: > Hi Dalai > > bge.events mostly stores constants for keyboard/mouse, so I think this > is an OK name to keep (has 2 event conversion func's too) > re: moving mouse/kb out not sure of this. > > One think I don't like about bge.logic is all the constants stored in it > eg: > http://www.blender.org/documentation/250PythonDoc/bge.logic.html#constraint-actuator > bpy api avoids this py using strings everywhere, but the BGE api > hardly changed since blender 2.4x and I dont propose a rewrite. > > perhaps bge.constants.* ? > > Could also have bge.utils, similar to bpy.utils, but think a proposal > should be written up if we are going to do more then just renaming a > few modules. > > Once we have these modules its tempting to `improve` other parts of the api > eg: bge.logic.setPhysicsTicRate(10) --> bge.logic.physics_tic_rate = 10 > ..there are many areas where the api could have get/sets removed as > has been the direction of blenders rna api. > > > re: VideoTexture... > VideoTexture --> bge.video ? > is it likely we ever have non-texture video in the bge? :) > > On Mon, May 17, 2010 at 4:26 PM, Dalai Felinto <[email protected]> wrote: >> Hi Campbell, >> >> I like: >> bge.logic >> bge.events (maybe we should move bge.logic.mouse/keyboard to here as well) >> bge.render >> bge.constraints >> >> I don't think tell much about the module: >> bge.types >> >> I miss: >> Video Texture :) >> what should it be? >> - bge.texture >> - bge.dynamictexture >> - bge.videotexture (the module is far from be only for video though) >> - ...? >> >> Nice work on the conversion btw :) >> Dalai >> >> 2010/5/17 Campbell Barton <[email protected]>: >>> Last night while converting epydocs over to sphinx I realized we >>> didn't agree on renaming modules yet. >>> >>> Hows this sound? >>> >>> * 'bge', base module, fits with 'bpy' & 'bgl' >>> * GameLogic --> bge.logic >>> * GameTypes --> bge.types >>> * GameKeys --> bge.events # includes mouse events, could also call it >>> bge.keys, don't have a strong opinion here. >>> * Rasterizer --> bge.render # rasterizer is a bit if a mouthful >>> * PhysicsConstraints --> bge.constraints >>> >>> Modules: mathutils, geometry, bgl and blf will remain standalone. >>> >>> -- >>> - Campbell >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
