-------- Original Message -------- Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne <[email protected]> To: bf-blender developers <[email protected]> Date: 07/01/2011 01:54 AM > I'm sorry people, i have given up on hair systems :( > My primary intention was to get the hair code out of the way of > particle development, so i can finish paged buffer implementation and > then continue working on nodes. As it turns out, separating hair code > from particle code is just as much work, if not more, than writing it > from scratch. After all i'm a volunteer like most other coders here, > so as long as nobody pays me for this, i'm not going to waste my time > on it. > > This means that hair will be either broken or completely missing from > paged particles. Whether or not the new dynamic buffers will make it > into trunk will therefore depend on > > a) dropping hair support officially (unlikely) > b) finding somebody to voluntarily "fix" the hair systems (i.e. make > it work somehow) or code a new hair system (the latter would be much > preferred, but takes time) > c) raising enough money to get b) done > > Again, i'm sorry, but it looks like you will have to live with crappy > particles - or use my branch and accept that there is no (more or > less) working hair system. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers Why not write up a proposal with some objectives and clearly defined prices to implement it yourself.
Then the community can start to fund raise for it. Thanks! -- Christopher Cherrett [email protected] http://www.openoctave.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
