and I'll drop those links one more time, since I would donate for this, and I bet would not be the only one
*Super-Helices for Predicting the Dynamics of Natural Hair* - video : http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html - paper : http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf *Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods* - paper : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf - publication : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/ - video 1 : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg - video 2 : http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg - Basile’s Website : http://www.lmm.jussieu.fr/~audoly/ 2011/7/1 Christopher Cherrett <[email protected]> > -------- Original Message -------- > Subject: Re: [Bf-committers] splitting (off) hair > From: Lukas Tönne <[email protected]> > To: bf-blender developers <[email protected]> > Date: 07/01/2011 01:54 AM > > I'm sorry people, i have given up on hair systems :( > > My primary intention was to get the hair code out of the way of > > particle development, so i can finish paged buffer implementation and > > then continue working on nodes. As it turns out, separating hair code > > from particle code is just as much work, if not more, than writing it > > from scratch. After all i'm a volunteer like most other coders here, > > so as long as nobody pays me for this, i'm not going to waste my time > > on it. > > > > This means that hair will be either broken or completely missing from > > paged particles. Whether or not the new dynamic buffers will make it > > into trunk will therefore depend on > > > > a) dropping hair support officially (unlikely) > > b) finding somebody to voluntarily "fix" the hair systems (i.e. make > > it work somehow) or code a new hair system (the latter would be much > > preferred, but takes time) > > c) raising enough money to get b) done > > > > Again, i'm sorry, but it looks like you will have to live with crappy > > particles - or use my branch and accept that there is no (more or > > less) working hair system. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > Why not write up a proposal with some objectives and clearly defined > prices to implement it yourself. > > Then the community can start to fund raise for it. > > Thanks! > > -- > Christopher Cherrett > [email protected] > http://www.openoctave.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
