I think we can get great hair without particles, using the physbam physics library http://physbam.stanford.edu/
and http://physbam.stanford.edu/~mlentine/research.html which provides the best results have ever seen (last paper) granted it will take a bit of work but most of the legwork has already been done, just some polish and cleaning and it will be fine On Sat, Jul 2, 2011 at 1:00 AM, Daniel Salazar - 3Developer.com < [email protected]> wrote: > I want to donate for Node Particles! with a strong particle system > like what lukas is doing we can easilly do a card system for hair in > the meantime. Don't let crappy features slow you down lukas! node tree > particles and modifiers are extremely important > > Daniel Salazar > 3Developer.com > > > > On Fri, Jul 1, 2011 at 8:57 AM, pete larabell <[email protected]> > wrote: > > phony I can say I and others I know would also donate if you can write it > up. > > > > On Fri, Jul 1, 2011 at 7:41 AM, Jonathan Williamson > > <[email protected]> wrote: > >> If a system such as the ones Fancois T. just posted and has posted > before were to be implemented I would absolutely donate. I can also make > sure the campaign is heavily featured on Blender Artists and give it an ad > spot on Blender Cookie. > >> > >> -- > >> Jonathan Williamson > >> > >> Instructor - http://www.blendercookie.com ( > http://www.blendercookie.com/) > >> Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) > >> Portfolio - http://www.jw3d.com (http://www.jw3d.com/) > >> > >> > >> On Friday, July 1, 2011 at 5:23 AM, François T. wrote: > >> > >>> and I'll drop those links one more time, since I would donate for this, > and > >>> I bet would not be the only one > >>> > >>> > >>> *Super-Helices for Predicting the Dynamics of Natural Hair* > >>> > >>> - video : > >>> http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html > >>> - paper : > >>> > http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf > >>> > >>> > >>> *Predicting Natural Hair Shapes by Solving the Statics of Flexible > Rods* > >>> > >>> - paper : > >>> > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf > >>> - publication : > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/ > >>> - video 1 : > >>> > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg > >>> - video 2 : > >>> > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg > >>> > >>> > >>> - Basile’s Website : http://www.lmm.jussieu.fr/~audoly/ > >>> > >>> > >>> > >>> > >>> 2011/7/1 Christopher Cherrett <[email protected] (mailto: > [email protected])> > >>> > >>> > -------- Original Message -------- > >>> > Subject: Re: [Bf-committers] splitting (off) hair > >>> > From: Lukas Tönne <[email protected] (mailto: > [email protected])> > >>> > To: bf-blender developers <[email protected] (mailto: > [email protected])> > >>> > Date: 07/01/2011 01:54 AM > >>> > > I'm sorry people, i have given up on hair systems :( > >>> > > My primary intention was to get the hair code out of the way of > >>> > > particle development, so i can finish paged buffer implementation > and > >>> > > then continue working on nodes. As it turns out, separating hair > code > >>> > > from particle code is just as much work, if not more, than writing > it > >>> > > from scratch. After all i'm a volunteer like most other coders > here, > >>> > > so as long as nobody pays me for this, i'm not going to waste my > time > >>> > > on it. > >>> > > > >>> > > This means that hair will be either broken or completely missing > from > >>> > > paged particles. Whether or not the new dynamic buffers will make > it > >>> > > into trunk will therefore depend on > >>> > > > >>> > > a) dropping hair support officially (unlikely) > >>> > > b) finding somebody to voluntarily "fix" the hair systems (i.e. > make > >>> > > it work somehow) or code a new hair system (the latter would be > much > >>> > > preferred, but takes time) > >>> > > c) raising enough money to get b) done > >>> > > > >>> > > Again, i'm sorry, but it looks like you will have to live with > crappy > >>> > > particles - or use my branch and accept that there is no (more or > >>> > > less) working hair system. > >>> > > _______________________________________________ > >>> > > Bf-committers mailing list > >>> > > [email protected] (mailto:[email protected]) > >>> > > http://lists.blender.org/mailman/listinfo/bf-committers > >>> > Why not write up a proposal with some objectives and clearly defined > >>> > prices to implement it yourself. > >>> > > >>> > Then the community can start to fund raise for it. > >>> > > >>> > Thanks! > >>> > > >>> > -- > >>> > Christopher Cherrett > >>> > [email protected] (mailto:[email protected]) > >>> > http://www.openoctave.org > >>> > > >>> > _______________________________________________ > >>> > Bf-committers mailing list > >>> > [email protected] (mailto:[email protected]) > >>> > http://lists.blender.org/mailman/listinfo/bf-committers > >>> > >>> > >>> > >>> -- > >>> ____________________ > >>> François Tarlier > >>> www.francois-tarlier.com (http://www.francois-tarlier.com) > >>> www.linkedin.com/in/francoistarlier ( > http://www.linkedin.com/in/francoistarlier) > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] (mailto:[email protected]) > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
