Theres an option for this: correct_aspect - http://www.blender.org/documentation/blender_python_api_2_59_3/bpy.ops.uv.html#bpy.ops.uv.unwrap
did you try it? On Wed, Sep 21, 2011 at 5:25 AM, Jonathan Williamson <[email protected]> wrote: > Hi devs, > > Congrats on getting the translation branch merged! Good work. > > There a unfortunate feature in Blender that's been bugging me (and seemingly > a lot of other people based on Twitter) for some time now. That is how when > you unwrap a model and then load in an image the UVs immediately distort to > match the aspect ratio of that image; causing you to have to unwrap again. > Often times this is not really a problem since unwrapping again isn't a big > deal and most the time the images mapped will be square. However, in the case > of an imported model that does not have seams and that was not unwrapped with > Blender's default "Unwrap" command there's no good way to fix this except to > modify your image to make it square, or to just scale the UVs as best you > can. Honestly I can't think of a single reason why this behavior would be > wanted… > > Is it feasible to please remove this and make the UVs not distort upon > loading an image? > > Thanks! > > -- > Jonathan Williamson > > Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) > Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) > Portfolio - http://www.jw3d.com (http://www.jw3d.com/) > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
