On Tue, 2011-09-20 at 17:34 -0500, Jonathan Williamson wrote: > True, however that's only possible if you are currently unwrapping the model. > In the case of an imported model that already has unwrapped UVs present then > there's nothing you can do. Or am I missing something?
As the UV layout points are from 0.0 to 1.0 of the image, I see the current behaviour as correct. I'd think the opposite way to you if loading an image didn't adjust the aspect ratio, I think it was a bug that my nice 0.0 to 1.0 layout now went from 0.25 to 0.75 or some such nonsense. The major problem with rescaling the UVs after loading an image is how the divide sign is handled. I'd expect to be able to enter "s <x pixels>/<y pixels>" and then limit to Y to revert to a square UV layout. However for some reason, typing the divide sign forces the ratio to 1/<typed number> so you have to divide the x pixels by y pixels manually and enter that number.. Best Wishes, Domino _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
