what domino said, how ever easier tools for conversions could be
added, no point in having to do calculations to figure out what value
to put in the form factor, that's what scripts are for :)

Daniel Salazar
3Developer.com



On Wed, Sep 21, 2011 at 2:00 AM, Domino Marama
<[email protected]> wrote:
> On Tue, 2011-09-20 at 17:34 -0500, Jonathan Williamson wrote:
>> True, however that's only possible if you are currently unwrapping the 
>> model. In the case of an imported model that already has unwrapped UVs 
>> present then there's nothing you can do. Or am I missing something?
>
> As the UV layout points are from 0.0 to 1.0 of the image, I see the
> current behaviour as correct. I'd think the opposite way to you if
> loading an image didn't adjust the aspect ratio, I think it was a bug
> that my nice 0.0 to 1.0 layout now went from 0.25 to 0.75 or some such
> nonsense.
>
> The major problem with rescaling the UVs after loading an image is how
> the divide sign is handled. I'd expect to be able to enter "s <x
> pixels>/<y pixels>" and then limit to Y to revert to a square UV layout.
> However for some reason, typing the divide sign forces the ratio to
> 1/<typed number> so you have to divide the x pixels by y pixels manually
> and enter that number..
>
> Best Wishes,
> Domino
>
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to