We're aware of this problem, I raised this exact issues a while back on this list with the subject: "Exposing Tool Settings - issue with 2.5x"
link - http://markmail.org/message/rhin6ojdqbt4zeug On Wed, Sep 21, 2011 at 8:34 AM, Jonathan Williamson <[email protected]> wrote: > True, however that's only possible if you are currently unwrapping the model. > In the case of an imported model that already has unwrapped UVs present then > there's nothing you can do. Or am I missing something? > > -- > Jonathan Williamson > > Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) > Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) > Portfolio - http://www.jw3d.com (http://www.jw3d.com/) > > > On Tuesday, September 20, 2011 at 2:53 PM, Campbell Barton wrote: > >> Theres an option for this: correct_aspect - >> http://www.blender.org/documentation/blender_python_api_2_59_3/bpy.ops.uv.html#bpy.ops.uv.unwrap >> >> did you try it? >> >> On Wed, Sep 21, 2011 at 5:25 AM, Jonathan Williamson >> <[email protected] (mailto:[email protected])> wrote: >> > Hi devs, >> > >> > Congrats on getting the translation branch merged! Good work. >> > >> > There a unfortunate feature in Blender that's been bugging me (and >> > seemingly a lot of other people based on Twitter) for some time now. That >> > is how when you unwrap a model and then load in an image the UVs >> > immediately distort to match the aspect ratio of that image; causing you >> > to have to unwrap again. Often times this is not really a problem since >> > unwrapping again isn't a big deal and most the time the images mapped will >> > be square. However, in the case of an imported model that does not have >> > seams and that was not unwrapped with Blender's default "Unwrap" command >> > there's no good way to fix this except to modify your image to make it >> > square, or to just scale the UVs as best you can. Honestly I can't think >> > of a single reason why this behavior would be wanted… >> > >> > Is it feasible to please remove this and make the UVs not distort upon >> > loading an image? >> > >> > Thanks! >> > >> > -- >> > Jonathan Williamson >> > >> > Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) >> > Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) >> > Portfolio - http://www.jw3d.com (http://www.jw3d.com/) >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] (mailto:[email protected]) >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> [email protected] (mailto:[email protected]) >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
