exactly it is off topic. There is no comparaison to collada or fbx or whatover format which are still editable after import/export. Alembic is a BAKE format and will never be a replacement to other above mention cross platform exchange format. Yet I can see is importance, but don't have any place in this discussion AFAIK.
2012/1/10 johannes amorosa <[email protected]> > Offtopic: How far is Alembic support in Blender? (I apologize I don't wan't > to start a flame war) > johannes > > On 10 January 2012 11:15, Ton Roosendaal <[email protected]> wrote: > > > Hi, > > > > The Collada conformance suite is not working, and working on it won't > help > > anything. > > I wrote about this here; > > http://code.blender.org/index.php/2011/10/collada-momentum/ > > > > Collada just has no reference stakeholder(s) (like how fbx was native for > > motionbuilder). > > Blender would be the worst stakeholder for it even, since we have the > > awesome .blend :) > > > > Much better stakeholders would be Linden Labs (2nd life), or CryTek... or > > Daz? Three names of companies who make plenty of dollars with software > > licensing. Why don't they put an employee as developer in our team, to > > ensure Collada exports smoothly for their products? > > > > I even wouldn't mind a (python) addon "Export to DazCollada, CryCollada, > > 2ndLifeCollada, etc. It's how collada has been designed to work anyway... > > > > -Ton- > > > > ------------------------------------------------------------------------ > > Ton Roosendaal Blender Foundation [email protected] www.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > On 10 Jan, 2012, at 0:25, Sebastian wrote: > > > > > COLLADA has a great conformance test suite at > > > http://www.khronos.org/conformance/implementers/collada/ > > > > > > It's being made available for free and I've already seen Blender > results > > > uploaded some time ago. > > > > > > > > > > > > On 09.01.2012 23:52, spatial wrote: > > >>> For the COLLADA community Blender is definitely one of the most > > >>> important stakeholders to stop supporting COLLADA would make things > in > > >>> DCC exchange even worse. > > >> I agree. Not to mention all those who co use it alongside LW , all of > > >> DAZ products....etc. > > >> > > >> I actually tried to avoid a discussion here since a long time, > > >> but topic is too important. > > >> > > >> First, kicking out collada from blender doesn't help anyone. None of > the > > >> "common" interexchange formats is that reliable / support all > features. > > >> To have at least a second format as a backup strategy, if a certain > > >> features arent't supported / have some unreliable results, is a "must > > >> have" in every cross application enviroment. > > >> > > >> And btw, blenders FBX import is, from my experience, still not as > > >> reliable as it should be, to actually replace collada. (sorry, this is > > >> no actual bashing... its already great what has been archived... > > >> especially if you consider that it is allways pain in the ass, to > > >> support such a complex exchange format) > > >> > > >>> We are currently discussing further financing of OpenCOLLADA and will > > >>> spend more time the next months on bugfixing and conformance tests. > > >>> > > >> Sorry to say this, but this is one of the mayor reasons I have to post > > this: > > >> > > >> Conformance tests do only help a little to 0 > > >> The big _advantage_ fbx has, is a working reference application called > > maya. > > >> > > >> No conformance test can actually be that foolproof to support all > > >> features and variations. So by this simple unoffical agreement,"if it > > >> doesn't work in maya - it is broken", users and developers have an > ideal > > >> platform to discuss errors / find workarounds. This greatly avoids > the > > >> "picking in the dark" situation all developers currently face with > > >> collada. Even if a dev doesn't have access to it, in a lot of cases, > he > > >> can track down problems reported by users who do provide a simple > > >> screenshot. > > >> > > >> Could this collada reference application be Blender ? > > >> For me this is a very attractive idea, but also, I'm very aware of the > > fact, > > >> that I'm opening a can of worms I'm actually in no way in the right > > >> position to touch. > > >> > > >> Anyway just my 2 cents on this. > > >> chris > > >> > > >> > > >> > > >> > > >> _______________________________________________ > > >> Bf-committers mailing list > > >> [email protected] > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > ++++++++++++++ > johannes amorosa > twitter: jamorosa > http://iamnotamus.de > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
