Hi, You can count on plenty of people jumping on a patch if you publish it. Don't understimate the power of having many eyes looking. If it requires more expertise or IO experience, Campbell is around to check on it too.
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 10 Jan, 2012, at 23:39, Juan Linietsky wrote: > Heh I wanted to emphasize that it works, but I seriously do need to work > with someone familiar with writing blender and/or blender import plugins in > C++ to do it, who can take my code and adapt it to Blender. It should be a > short task for someone with that experience. > > Cheers > > Juan > > > On Tue, Jan 10, 2012 at 6:53 PM, Daniel Salazar - 3Developer.com < > [email protected]> wrote: > >> That sounds *very* exciting and *very* appropriate for our needs :) OC ads >> too much weight to Blender's big ass >> >> Daniel Salazar >> 3Developer.com >> >> >> On Tue, Jan 10, 2012 at 3:48 PM, Juan Linietsky <[email protected]> wrote: >> >>> I didn't realize a collada exporter was so important. If so.. >>> >>> I have a *very* *tested* and *very* *small* collada importer in my >>> middleware stuff (~3k lines of C++ code). It supports pretty much >>> everything (models, skeletons, materials, cameras, lights, morphs, >> any-axis >>> orientation, animations with matrices or curves, etc). >>> >>> Given it's very small size and non-dependency on OC, it's very easy to >>> understand and *very easy to mantain*. It pretty much just ignores >>> conformance of input files and just attempts to grab wathever data it >> needs >>> so *compatibility is extremely high*. >>> >>> It's not a standalone library, but it's separated enough that *if someone >>> knowledgable of blender internals *wants to give a try to adapting it to >>> blender (of course with me 100% available for answering questions with >>> this), i think in a matter of a few hours we can solve the Blender >> problem >>> of collada import support. However as I said in previous mails, I really >>> lack the time to get familiar with Blender internals and do this myself. >>> >>> Cheers >>> >>> Juan Linietsky >>> >>> >>> On Tue, Jan 10, 2012 at 11:30 AM, Erwin Coumans <[email protected] >>>> wrote: >>> >>>> Until Blender has good fbx import or an alternative collada import >>>> (python?) it would be good to postpone dropping OpenCollada. >>>> >>>>> From the feedback, some people are using the import feature, and there >>> is >>>> no replacement. >>>> >>>> Let's hope someone stands up and fixes the issues in trunk, rather then >>>> branch. >>>> On Jan 10, 2012 2:15 AM, "Ton Roosendaal" <[email protected]> wrote: >>>> >>>>> Hi, >>>>> >>>>> The Collada conformance suite is not working, and working on it won't >>>> help >>>>> anything. >>>>> I wrote about this here; >>>>> http://code.blender.org/index.php/2011/10/collada-momentum/ >>>>> >>>>> Collada just has no reference stakeholder(s) (like how fbx was native >>> for >>>>> motionbuilder). >>>>> Blender would be the worst stakeholder for it even, since we have the >>>>> awesome .blend :) >>>>> >>>>> Much better stakeholders would be Linden Labs (2nd life), or >> CryTek... >>> or >>>>> Daz? Three names of companies who make plenty of dollars with >> software >>>>> licensing. Why don't they put an employee as developer in our team, >> to >>>>> ensure Collada exports smoothly for their products? >>>>> >>>>> I even wouldn't mind a (python) addon "Export to DazCollada, >>> CryCollada, >>>>> 2ndLifeCollada, etc. It's how collada has been designed to work >>> anyway... >>>>> >>>>> -Ton- >>>>> >>>>> >>> ------------------------------------------------------------------------ >>>>> Ton Roosendaal Blender Foundation [email protected] >>> www.blender.org >>>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The >> Netherlands >>>>> >>>>> On 10 Jan, 2012, at 0:25, Sebastian wrote: >>>>> >>>>>> COLLADA has a great conformance test suite at >>>>>> http://www.khronos.org/conformance/implementers/collada/ >>>>>> >>>>>> It's being made available for free and I've already seen Blender >>>> results >>>>>> uploaded some time ago. >>>>>> >>>>>> >>>>>> >>>>>> On 09.01.2012 23:52, spatial wrote: >>>>>>>> For the COLLADA community Blender is definitely one of the most >>>>>>>> important stakeholders to stop supporting COLLADA would make >> things >>>> in >>>>>>>> DCC exchange even worse. >>>>>>> I agree. Not to mention all those who co use it alongside LW , all >>> of >>>>>>> DAZ products....etc. >>>>>>> >>>>>>> I actually tried to avoid a discussion here since a long time, >>>>>>> but topic is too important. >>>>>>> >>>>>>> First, kicking out collada from blender doesn't help anyone. None >> of >>>> the >>>>>>> "common" interexchange formats is that reliable / support all >>>> features. >>>>>>> To have at least a second format as a backup strategy, if a >> certain >>>>>>> features arent't supported / have some unreliable results, is a >>> "must >>>>>>> have" in every cross application enviroment. >>>>>>> >>>>>>> And btw, blenders FBX import is, from my experience, still not as >>>>>>> reliable as it should be, to actually replace collada. (sorry, >> this >>> is >>>>>>> no actual bashing... its already great what has been archived... >>>>>>> especially if you consider that it is allways pain in the ass, to >>>>>>> support such a complex exchange format) >>>>>>> >>>>>>>> We are currently discussing further financing of OpenCOLLADA and >>> will >>>>>>>> spend more time the next months on bugfixing and conformance >> tests. >>>>>>>> >>>>>>> Sorry to say this, but this is one of the mayor reasons I have to >>> post >>>>> this: >>>>>>> >>>>>>> Conformance tests do only help a little to 0 >>>>>>> The big _advantage_ fbx has, is a working reference application >>> called >>>>> maya. >>>>>>> >>>>>>> No conformance test can actually be that foolproof to support all >>>>>>> features and variations. So by this simple unoffical agreement,"if >>> it >>>>>>> doesn't work in maya - it is broken", users and developers have an >>>> ideal >>>>>>> platform to discuss errors / find workarounds. This greatly >> avoids >>>> the >>>>>>> "picking in the dark" situation all developers currently face with >>>>>>> collada. Even if a dev doesn't have access to it, in a lot of >> cases, >>>> he >>>>>>> can track down problems reported by users who do provide a simple >>>>>>> screenshot. >>>>>>> >>>>>>> Could this collada reference application be Blender ? >>>>>>> For me this is a very attractive idea, but also, I'm very aware of >>> the >>>>> fact, >>>>>>> that I'm opening a can of worms I'm actually in no way in the >> right >>>>>>> position to touch. >>>>>>> >>>>>>> Anyway just my 2 cents on this. >>>>>>> chris >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Bf-committers mailing list >>>>>>> [email protected] >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
