Is there a list containing all COLLADA related bugs somewhere? There are only a few, some of them very unspecific, on the 2.6 bug tracker.
On 11.01.2012 11:06, Ton Roosendaal wrote: > Hi, > > You can count on plenty of people jumping on a patch if you publish it. Don't > understimate the power of having many eyes looking. If it requires more > expertise or IO experience, Campbell is around to check on it too. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 10 Jan, 2012, at 23:39, Juan Linietsky wrote: > >> Heh I wanted to emphasize that it works, but I seriously do need to work >> with someone familiar with writing blender and/or blender import plugins in >> C++ to do it, who can take my code and adapt it to Blender. It should be a >> short task for someone with that experience. >> >> Cheers >> >> Juan >> >> >> On Tue, Jan 10, 2012 at 6:53 PM, Daniel Salazar - 3Developer.com< >> [email protected]> wrote: >> >>> That sounds *very* exciting and *very* appropriate for our needs :) OC ads >>> too much weight to Blender's big ass >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> On Tue, Jan 10, 2012 at 3:48 PM, Juan Linietsky<[email protected]> wrote: >>> >>>> I didn't realize a collada exporter was so important. If so.. >>>> >>>> I have a *very* *tested* and *very* *small* collada importer in my >>>> middleware stuff (~3k lines of C++ code). It supports pretty much >>>> everything (models, skeletons, materials, cameras, lights, morphs, >>> any-axis >>>> orientation, animations with matrices or curves, etc). >>>> >>>> Given it's very small size and non-dependency on OC, it's very easy to >>>> understand and *very easy to mantain*. It pretty much just ignores >>>> conformance of input files and just attempts to grab wathever data it >>> needs >>>> so *compatibility is extremely high*. >>>> >>>> It's not a standalone library, but it's separated enough that *if someone >>>> knowledgable of blender internals *wants to give a try to adapting it to >>>> blender (of course with me 100% available for answering questions with >>>> this), i think in a matter of a few hours we can solve the Blender >>> problem >>>> of collada import support. However as I said in previous mails, I really >>>> lack the time to get familiar with Blender internals and do this myself. >>>> >>>> Cheers >>>> >>>> Juan Linietsky >>>> >>>> >>>> On Tue, Jan 10, 2012 at 11:30 AM, Erwin Coumans<[email protected] >>>>> wrote: >>>> >>>>> Until Blender has good fbx import or an alternative collada import >>>>> (python?) it would be good to postpone dropping OpenCollada. >>>>> >>>>>> From the feedback, some people are using the import feature, and there >>>> is >>>>> no replacement. >>>>> >>>>> Let's hope someone stands up and fixes the issues in trunk, rather then >>>>> branch. >>>>> On Jan 10, 2012 2:15 AM, "Ton Roosendaal"<[email protected]> wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> The Collada conformance suite is not working, and working on it won't >>>>> help >>>>>> anything. >>>>>> I wrote about this here; >>>>>> http://code.blender.org/index.php/2011/10/collada-momentum/ >>>>>> >>>>>> Collada just has no reference stakeholder(s) (like how fbx was native >>>> for >>>>>> motionbuilder). >>>>>> Blender would be the worst stakeholder for it even, since we have the >>>>>> awesome .blend :) >>>>>> >>>>>> Much better stakeholders would be Linden Labs (2nd life), or >>> CryTek... >>>> or >>>>>> Daz? Three names of companies who make plenty of dollars with >>> software >>>>>> licensing. Why don't they put an employee as developer in our team, >>> to >>>>>> ensure Collada exports smoothly for their products? >>>>>> >>>>>> I even wouldn't mind a (python) addon "Export to DazCollada, >>>> CryCollada, >>>>>> 2ndLifeCollada, etc. It's how collada has been designed to work >>>> anyway... >>>>>> >>>>>> -Ton- >>>>>> >>>>>> >>>> ------------------------------------------------------------------------ >>>>>> Ton Roosendaal Blender Foundation [email protected] >>>> www.blender.org >>>>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The >>> Netherlands >>>>>> >>>>>> On 10 Jan, 2012, at 0:25, Sebastian wrote: >>>>>> >>>>>>> COLLADA has a great conformance test suite at >>>>>>> http://www.khronos.org/conformance/implementers/collada/ >>>>>>> >>>>>>> It's being made available for free and I've already seen Blender >>>>> results >>>>>>> uploaded some time ago. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 09.01.2012 23:52, spatial wrote: >>>>>>>>> For the COLLADA community Blender is definitely one of the most >>>>>>>>> important stakeholders to stop supporting COLLADA would make >>> things >>>>> in >>>>>>>>> DCC exchange even worse. >>>>>>>> I agree. Not to mention all those who co use it alongside LW , all >>>> of >>>>>>>> DAZ products....etc. >>>>>>>> >>>>>>>> I actually tried to avoid a discussion here since a long time, >>>>>>>> but topic is too important. >>>>>>>> >>>>>>>> First, kicking out collada from blender doesn't help anyone. None >>> of >>>>> the >>>>>>>> "common" interexchange formats is that reliable / support all >>>>> features. >>>>>>>> To have at least a second format as a backup strategy, if a >>> certain >>>>>>>> features arent't supported / have some unreliable results, is a >>>> "must >>>>>>>> have" in every cross application enviroment. >>>>>>>> >>>>>>>> And btw, blenders FBX import is, from my experience, still not as >>>>>>>> reliable as it should be, to actually replace collada. (sorry, >>> this >>>> is >>>>>>>> no actual bashing... its already great what has been archived... >>>>>>>> especially if you consider that it is allways pain in the ass, to >>>>>>>> support such a complex exchange format) >>>>>>>> >>>>>>>>> We are currently discussing further financing of OpenCOLLADA and >>>> will >>>>>>>>> spend more time the next months on bugfixing and conformance >>> tests. >>>>>>>>> >>>>>>>> Sorry to say this, but this is one of the mayor reasons I have to >>>> post >>>>>> this: >>>>>>>> >>>>>>>> Conformance tests do only help a little to 0 >>>>>>>> The big _advantage_ fbx has, is a working reference application >>>> called >>>>>> maya. >>>>>>>> >>>>>>>> No conformance test can actually be that foolproof to support all >>>>>>>> features and variations. So by this simple unoffical agreement,"if >>>> it >>>>>>>> doesn't work in maya - it is broken", users and developers have an >>>>> ideal >>>>>>>> platform to discuss errors / find workarounds. This greatly >>> avoids >>>>> the >>>>>>>> "picking in the dark" situation all developers currently face with >>>>>>>> collada. Even if a dev doesn't have access to it, in a lot of >>> cases, >>>>> he >>>>>>>> can track down problems reported by users who do provide a simple >>>>>>>> screenshot. >>>>>>>> >>>>>>>> Could this collada reference application be Blender ? >>>>>>>> For me this is a very attractive idea, but also, I'm very aware of >>>> the >>>>>> fact, >>>>>>>> that I'm opening a can of worms I'm actually in no way in the >>> right >>>>>>>> position to touch. >>>>>>>> >>>>>>>> Anyway just my 2 cents on this. >>>>>>>> chris >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Bf-committers mailing list >>>>>>>> [email protected] >>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>>> _______________________________________________ >>>>>>> Bf-committers mailing list >>>>>>> [email protected] >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
