This is a continuation of my thread seeking feedback about improving Blender's view drawing code. Previously titled "Compositing Viewport"
The game engine contains a feature that is a subset of what my proposal would do. The Filter2D actuators let the user write GLSL programs that can refer to various "standard" buffers and which can be arranged in linear passes. It would be weird if core Blender had more powerful view drawing code than the game engine rasterizer :-) So, my question here is: insofar as there is overlap between the game engine and a new view port, how should I approach preventing duplication? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
