I was thinking about "bad level calls" and I wanted to ask if there was a document that described what goes where.
Mainly I'm asking, if there is functionality that I want to be available in both the game engine and blender, where am I allowed to put it? On Thu, Mar 29, 2012 at 5:38 PM, Jason Wilkins <[email protected]> wrote: > This is a continuation of my thread seeking feedback about improving > Blender's view drawing code. Previously titled "Compositing Viewport" > > The game engine contains a feature that is a subset of what my > proposal would do. The Filter2D actuators let the user write GLSL > programs that can refer to various "standard" buffers and which can be > arranged in linear passes. > > It would be weird if core Blender had more powerful view drawing code > than the game engine rasterizer :-) > > So, my question here is: insofar as there is overlap between the game > engine and a new view port, how should I approach preventing > duplication? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
