Mmmm I tend to disagree here! When you're animating having a fast viewport speed is a must. Don't want to lose time doing OpenGl previews just to get a the feeling of your timing. You need to be able to hit play and see the result of your work in realtime.
On Fri, Mar 30, 2012 at 6:44 PM, Knapp <[email protected]> wrote: > On Fri, Mar 30, 2012 at 12:38 AM, Jason Wilkins > <[email protected]> wrote: > > This is a continuation of my thread seeking feedback about improving > > Blender's view drawing code. Previously titled "Compositing Viewport" > > > > The game engine contains a feature that is a subset of what my > > proposal would do. The Filter2D actuators let the user write GLSL > > programs that can refer to various "standard" buffers and which can be > > arranged in linear passes. > > > > It would be weird if core Blender had more powerful view drawing code > > than the game engine rasterizer :-) > > I am not so sure that is true. The game must keep the frame rates high > for good animation. The normal window does not need this as badly but > does need very good quality renders at all times. Dropping to frame > rates as low as 12 or maybe better 24 would not kill most desktop > stuff but no gamer would like it. > > > So, my question here is: insofar as there is overlap between the game > > engine and a new view port, how should I approach preventing > > duplication? > > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
