On Fri, Mar 30, 2012 at 8:09 PM, Gianmichele Mariani <[email protected]> wrote: > Mmmm I tend to disagree here! > > When you're animating having a fast viewport speed is a must. Don't want to > lose time doing OpenGl previews just to get a the feeling of your timing. > You need to be able to hit play and see the result of your work in realtime.
>> I am not so sure that is true. The game must keep the frame rates high >> for good animation. The normal window does not need this as badly but >> does need very good quality renders at all times. Dropping to frame >> rates as low as 12 or maybe better 24 would not kill most desktop >> stuff but no gamer would like it. Yes, OK but most films run at 24/25 and even most computers are doing films only at 50/60 FPS. I find update problems tend to have more to do with running quite a bit slower than that, sadly. I would love to have a faster update in ever last detail of blender. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
