>From the other thread:
>Personally I think (and I know that many other users agree) that speed
>should be the number one priority.

Speed is definitely important.  I do not plan on writing anything
slow.  I'm aiming to unify code paths as much as possible.  The new
code paths can be optimized.

Right now there are glVertex* and glDraw* calls in 57 files.  That is
57 files where something is drawn.  I'm hoping I can reduce that to 1
or 2 files.

object_draw.c is over 7,000 lines long though...
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