>From the other thread: >Personally I think (and I know that many other users agree) that speed >should be the number one priority.
Speed is definitely important. I do not plan on writing anything slow. I'm aiming to unify code paths as much as possible. The new code paths can be optimized. Right now there are glVertex* and glDraw* calls in 57 files. That is 57 files where something is drawn. I'm hoping I can reduce that to 1 or 2 files. object_draw.c is over 7,000 lines long though... _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
