Are you aware of online_mat_lib addon (in addons_contrib currently) ?
On 15/06/2013 14:45, Brendon Murphy wrote: > Hi, > I would like to propose a materials library in Blender, initially this > would be for Cycles but could be extended to include BI. > To this end, I would ask the Blender developers if they want a materials > library in Blender?& how best to go about it? > > Currently: > The materials library UI would be done in py. > We can read write cycles materials including osl in xml format, similar to > themes. > We could then use the scripts addon directory for testing& move to the > presets folder if in Blender. > It is also possible to use a file append system& pack a .blend full of > mats with fake user& append by name. (not as nice imo) > What would be the preferred method for the Blender development team to > include a materials library in Blender Release? > > There may be some small work by Blender dev's, mainly api considerations > which can easily be solved with mutual co-operation. File size can be kept > down, the matlib would be 2 - 3 meg extra to Blender at most. Larger > matlibs& individual mats could be easily distributed between Blender end > users as they are now with xml theme's& .blend material libs. > One of the best example so far is the online matlib in contrib. We know it > needs some repairs& are working towards this. > > The goal is to provide Blender with a system to load& save materials& to > provide users with decent starting point with materials types from within > Blender. > What 'We' (Peter Cassetta, Myself, Blendswap& any other interested coders, > consultants, sponsors) can offer is a smallish material library in Blender, > with load& save settings& the option to browse a larger lib online from a > trusted source, be it b.org or blendswap or other. > > We are asking this 'Proposal' because to undertake this takes many > manhours, some of which will be sponsored, If it's agreed on methods for > Release status, Blender devs will only be asked to let the mat lib devs > know before any major api changes so we can be prepared in advance to > repair& avoid 'Release' breakages well before they happen., or to do as > ideasman does& fix, where possible, the breakages caused by new api/c > code. (which is wonderful& much appreciated.) > Let's get a materials Library in Blender for 2.70 > What do you think? > > Thanks :) > Brendon Murphy (meta-androcto) > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
