Hi, For sure it should be .blend based. That would make it far more powerful than any format you can think of - just because it's native for Blender. Things then will work for every library collection of data you can want.
I wrote a proposal here a while ago for extending use of Blender files for templates and default data primitives to bundle. Similar system can be used for assets for projects. See this thread http://lists.blender.org/pipermail/bf-committers/2012-December/038657.html It's really not too much work, I had it planned for this release even, but my coding time is low atm with a lot of organizational tasks :) I find this fun work to do, will check on it asap. -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 15 Jun, 2013, at 17:49, Jürgen Herrmann wrote: > Hmm... For cycles I would rather store the material nodes and their > connection state in some sort of XML file. > The problem with staying in sync with features can be avoided by adding the > blender version to the material file. > I think we won't remove features from cycles in the future, we rather add > them. > Material setups and node groups could also be saved by using a part of the > blend file code... > Together with a decent library interface in blender and some meta data this > would be very cool. > We could ship some example materials but we shouldn't ship a whole library at > release. > An online service might be cool but I would rather support a "download and > import to lib manually" procedure. > > /Jürgen > > Am 15.06.2013 um 17:37 schrieb Silvermindyarr <[email protected]>: > >> I thought I heard of someone working on an asset library already. It might >> be worth talking to them to see it's state. An asset library has been >> something that has been asked for for a while now :) I like the Idea of >> one. It might be good to have as an add-on while in it's early stages. I >> agree with blend files being used. >> >> >> On Sat, Jun 15, 2013 at 6:36 AM, Knapp <[email protected]> wrote: >> >>> THere are a lot of little presets we could have. For example in colors >>> we could have a pulldown list of things like glass, water, gold, etc. >>> >>> A bit off topic but as a photographer I adjust the color balance to >>> get colors to come out right. Sometimes when matching photo/film to >>> blender I need the lamps to have a set color temperature but I can >>> find no info on how to set this. It would be a great preset in the >>> lights. >>> >>> -- >>> Douglas E Knapp >>> >>> Creative Commons Film Group, Helping people make open source movies >>> with open source software! >>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >>> >>> Massage in Gelsenkirchen-Buer: >>> http://douglas.bespin.org/tcm/ztab1.htm >>> Please link to me and trade links with me! >>> >>> Open Source Sci-Fi mmoRPG Game project. >>> http://sf-journey-creations.wikispot.org/Front_Page >>> http://code.google.com/p/perspectiveproject/ >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
