The question is what does it take to implement an interface for saving material presets in a stripped blend file format? There should be a save and load function in the material panel and a decent, easy to use library for these. I personally like how this is done in Vue by e-on. (Vue 11 pioneer is free : http://www.cornucopia3d.com/products/vue/vue_11_pioneer/ )
But we could do even better by adding meta data into the "material files" and maintain a simple library db within the presets folder of the users machine. Am 16.06.2013 um 17:38 schrieb Brecht Van Lommel <[email protected]>: > In another discussion about using .blend files for this type of thing, > the big size of .blend files came up, which can be easily 400 kb even > with a single cube in it. This is because it also saves the user > interface and some other things which aren't needed here. For a > library.blend with many datablocks in it the overhead doesn't matter > as much, but if there are many files or some online material library > it could be useful. > > I did a little experiment to see how small you could get a .blend file > with a single datablock in it. By stripping all datablocks except > some specified types, stripping unused DNA data, and using gzip > compression, we can store a simple node material in 4.4 kb. Note 4 kb > is the minimum file size on many file systems. > > Script strip_blend.py: > http://www.pasteall.org/43203/python > > Example terminal output: > http://www.pasteall.org/43212 > http://www.pasteall.org/43211 > > > Brecht. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
