Hmm... Drag and drop is a good idea too ;) Maybe it is time to write down proposals somewhere and discuss these later to get a defined proposal package, then we can start to plan for implementation. Otherwise this will get really messy with all these proposals an discussion mixup ... I think we are all aware of the fact that, unfortunately, it will be impossible to meet the wishes of all users.
Am 16.06.2013 um 20:18 schrieb Silvermindyarr <[email protected]>: > This asset browser definitely needs it's own panel with drag N drop as an > option. There have been a number of mockups in the past, especially on > blenderstorm. > > > On Sun, Jun 16, 2013 at 9:09 AM, Jürgen Herrmann <[email protected]> wrote: > >> The question is what does it take to implement an interface for saving >> material presets in a stripped blend file format? >> There should be a save and load function in the material panel and a >> decent, easy to use library for these. >> I personally like how this is done in Vue by e-on. (Vue 11 pioneer is free >> : http://www.cornucopia3d.com/products/vue/vue_11_pioneer/ ) >> >> But we could do even better by adding meta data into the "material files" >> and maintain a simple library db within the presets folder of the users >> machine. >> >> >> Am 16.06.2013 um 17:38 schrieb Brecht Van Lommel < >> [email protected]>: >> >>> In another discussion about using .blend files for this type of thing, >>> the big size of .blend files came up, which can be easily 400 kb even >>> with a single cube in it. This is because it also saves the user >>> interface and some other things which aren't needed here. For a >>> library.blend with many datablocks in it the overhead doesn't matter >>> as much, but if there are many files or some online material library >>> it could be useful. >>> >>> I did a little experiment to see how small you could get a .blend file >>> with a single datablock in it. By stripping all datablocks except >>> some specified types, stripping unused DNA data, and using gzip >>> compression, we can store a simple node material in 4.4 kb. Note 4 kb >>> is the minimum file size on many file systems. >>> >>> Script strip_blend.py: >>> http://www.pasteall.org/43203/python >>> >>> Example terminal output: >>> http://www.pasteall.org/43212 >>> http://www.pasteall.org/43211 >>> >>> >>> Brecht. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
