Thats a good idea. Previous work was done by elubie: http://wiki.blender.org/index.php/User:Elubie/AssetBrowser
On Sun, Jun 16, 2013 at 11:42 AM, Jürgen Herrmann <[email protected]> wrote: > Hmm... Drag and drop is a good idea too ;) > Maybe it is time to write down proposals somewhere and discuss these later > to get a defined proposal package, then we can start to plan for > implementation. > Otherwise this will get really messy with all these proposals an > discussion mixup ... > I think we are all aware of the fact that, unfortunately, it will be > impossible to meet the wishes of all users. > > > > Am 16.06.2013 um 20:18 schrieb Silvermindyarr <[email protected]>: > > > This asset browser definitely needs it's own panel with drag N drop as an > > option. There have been a number of mockups in the past, especially on > > blenderstorm. > > > > > > On Sun, Jun 16, 2013 at 9:09 AM, Jürgen Herrmann <[email protected]> > wrote: > > > >> The question is what does it take to implement an interface for saving > >> material presets in a stripped blend file format? > >> There should be a save and load function in the material panel and a > >> decent, easy to use library for these. > >> I personally like how this is done in Vue by e-on. (Vue 11 pioneer is > free > >> : http://www.cornucopia3d.com/products/vue/vue_11_pioneer/ ) > >> > >> But we could do even better by adding meta data into the "material > files" > >> and maintain a simple library db within the presets folder of the users > >> machine. > >> > >> > >> Am 16.06.2013 um 17:38 schrieb Brecht Van Lommel < > >> [email protected]>: > >> > >>> In another discussion about using .blend files for this type of thing, > >>> the big size of .blend files came up, which can be easily 400 kb even > >>> with a single cube in it. This is because it also saves the user > >>> interface and some other things which aren't needed here. For a > >>> library.blend with many datablocks in it the overhead doesn't matter > >>> as much, but if there are many files or some online material library > >>> it could be useful. > >>> > >>> I did a little experiment to see how small you could get a .blend file > >>> with a single datablock in it. By stripping all datablocks except > >>> some specified types, stripping unused DNA data, and using gzip > >>> compression, we can store a simple node material in 4.4 kb. Note 4 kb > >>> is the minimum file size on many file systems. > >>> > >>> Script strip_blend.py: > >>> http://www.pasteall.org/43203/python > >>> > >>> Example terminal output: > >>> http://www.pasteall.org/43212 > >>> http://www.pasteall.org/43211 > >>> > >>> > >>> Brecht. > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
