As you know, Blender Game Engine has a GPL license, that makes devs go
away. I have heard on the internet that the GPL license can't be changed,
because there are too many developpers involved in this, and it would be
impossible to contact everyone. What I propose is to create a new game
engine from scratch or with non-GPL engine parts, that could be the second
Blender game engine. Think of Cycles, along with Blender Internal Renderer.
In this way, there would be bigger interest in this. The GPL license should
not have been adopted from the very start.
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