Many people want to create a game, instead of a game engine, so they use an existing engine such as Unity 3D.
The few people who want to create a game engine, usually write their own framework from scratch, often in C++. I guess further discussion about other game engines is off-topic on this list. Thanks, Erwin On 6 February 2014 07:53, Arnaud Loonstra <[email protected]> wrote: > On 02/06/2014 04:16 PM, Erwin Coumans wrote: > > http://gamekit.org does exactly this, using Ogre. It extracts any data > directly from a blend file, from animationp, camera and lights to game > logic nodes. You could reuse any bits from that, if you want to start from > scratch on your own game engine. > > > > Gamekit only uses permissive licenses (BSD, MIT, zlib etc), professional > game developer > > usually avoid (L)GPL in their game engines. In their tools they might > use LGPL. > > > > Sent from my iPad > > Gamekit is indeed great. It's the basis for the Massive Engine, although > I don't think they contribute back. (that's what you get with those > permissive licenses :) ) > > How is gamekit developing actually? It doesn't get that much exposure > which puzzles me. > I have been wondering why this engine isn't replacing the current game > engine. The thing I only miss is the fact that it uses Lua and not > Python which makes it incompatible with the current engine. > > Rg, > > Arnaud > -- > w: http://www.sphaero.org > t: http://twitter.com/sphaero > g: http://github.com/sphaero > i: freenode: sphaero_z25 > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
