On 02/06/2014 04:16 PM, Erwin Coumans wrote: > http://gamekit.org does exactly this, using Ogre. It extracts any data > directly from a blend file, from animationp, camera and lights to game logic > nodes. You could reuse any bits from that, if you want to start from scratch > on your own game engine. > > Gamekit only uses permissive licenses (BSD, MIT, zlib etc), professional game > developer > usually avoid (L)GPL in their game engines. In their tools they might use > LGPL. > > Sent from my iPad
Gamekit is indeed great. It's the basis for the Massive Engine, although I don't think they contribute back. (that's what you get with those permissive licenses :) ) How is gamekit developing actually? It doesn't get that much exposure which puzzles me. I have been wondering why this engine isn't replacing the current game engine. The thing I only miss is the fact that it uses Lua and not Python which makes it incompatible with the current engine. Rg, Arnaud -- w: http://www.sphaero.org t: http://twitter.com/sphaero g: http://github.com/sphaero i: freenode: sphaero_z25 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
