http://gamekit.org does exactly this, using Ogre. It extracts any data directly from a blend file, from animationp, camera and lights to game logic nodes. You could reuse any bits from that, if you want to start from scratch on your own game engine.
Gamekit only uses permissive licenses (BSD, MIT, zlib etc), professional game developer usually avoid (L)GPL in their game engines. In their tools they might use LGPL. Sent from my iPad > On Feb 6, 2014, at 1:25 AM, Jürgen Herrmann <[email protected]> wrote: > > Hi isaac, > > That wouldn't be easy as Ogre is not a game engine. It is a graphics engine. > An export to irrlicht, panda3d or unity would be great. > > /Jürgen > > ----- Ursprüngliche Nachricht ----- > Von: "Isaac Lenton" <[email protected]> > Gesendet: 06.02.2014 10:22 > An: "bf-blender developers" <[email protected]> > Cc: "bf-blender developers" <[email protected]> > Betreff: Re: [Bf-committers] New game engine-no GPL > > (Slightly off topic): Can blender export the node logic to an Ogre compatible > format (I recall not, but I might be wrong), if not would this be an > interesting feature? > >> On 6 Feb 2014, at 7:03 pm, Ton Roosendaal <[email protected]> wrote: >> >> Hi, >> >> There are several open source game engine projects out there, with >> permissive licenses. Why not join their projects? Check on Ogre, Gamekit, >> etc. We really want good export to such engines. >> >> I have no evidence that our contributors stop doing that because of the >> license (and I know all of them). Usually the GPL crits come from hobbyists, >> people who don't have game companies or bizz going on. From them I had many >> requests to solve the license, from game professionals and studios (who use >> Blender!) not even once. >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation - Producer Blender Institute >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >> >> >> >>> On 6 Feb, 2014, at 9:32, Crs Mrn wrote: >>> >>> As you know, Blender Game Engine has a GPL license, that makes devs go >>> away. I have heard on the internet that the GPL license can't be changed, >>> because there are too many developpers involved in this, and it would be >>> impossible to contact everyone. What I propose is to create a new game >>> engine from scratch or with non-GPL engine parts, that could be the second >>> Blender game engine. Think of Cycles, along with Blender Internal Renderer. >>> In this way, there would be bigger interest in this. The GPL license should >>> not have been adopted from the very start. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
