(Slightly off topic): Can blender export the node logic to an Ogre compatible 
format (I recall not, but I might be wrong), if not would this be an 
interesting feature?

> On 6 Feb 2014, at 7:03 pm, Ton Roosendaal <[email protected]> wrote:
> 
> Hi,
> 
> There are several open source game engine projects out there, with permissive 
> licenses. Why not join their projects? Check on Ogre, Gamekit, etc. We really 
> want good export to such engines.
> 
> I have no evidence that our contributors stop doing that because of the 
> license (and I know all of them). Usually the GPL crits come from hobbyists, 
> people who don't have game companies or bizz going on. From them I had many 
> requests to solve the license, from game professionals and studios (who use 
> Blender!) not even once.
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  [email protected]   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
>> On 6 Feb, 2014, at 9:32, Crs Mrn wrote:
>> 
>> As you know, Blender Game Engine has a GPL license, that makes devs go
>> away. I have heard on the internet that the GPL license can't be changed,
>> because there are too many developpers involved in this, and it would be
>> impossible to contact everyone. What I propose is to create a new game
>> engine from scratch or with non-GPL engine parts, that could be the second
>> Blender game engine. Think of Cycles, along with Blender Internal Renderer.
>> In this way, there would be bigger interest in this. The GPL license should
>> not have been adopted from the very start.
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