It would be a viewport right? Like the viewport FX patch?
On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin <[email protected]> wrote: > Hi, > > I'm not really sure CUDA is the best choise for BI because of rasterization > nature of this engine. OpenGL and GLSL would fit much better for this. > > Anyway, the short answer is: it is possible to have BI-like render in > OpenGL/GLSL, but that'd be just totally new engine. > > On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <[email protected]> > wrote: > > > Hi developers, > > I not understand why internal render at blender not work with gpu, but > > seeing the news about blender work with new opengl 2.5, i think ask you: > > have chance that internal render work with cuda? > > > > If yes, I see in the future with it work, please look my explanation: > > > > 1. as the cycles, we choose CUDA > > > > > > 2. in render we choose GPU suported, experimental, etc etc etc > > > > > > 3. place de number of threads that CUDA uses > > > > > > 4. I know that today work with no more 64 and the time to render is high, > > but if possiblewith new technology opengl 2.5 and CUDA together, we, > users, > > can be more happy > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
