See? On Fri, Jan 16, 2015 at 7:23 AM, Jacob Merrill <[email protected]> wrote:
> I use glass, and index of refraction, and multiple layers... > On Jan 16, 2015 7:21 AM, "Thomas Dinges" <[email protected]> wrote: > >> Blender Internal does not even support caustics... >> >> Am 16.01.2015 um 16:17 schrieb Jacob Merrill: >> > Slow render on internal = caustics >> > On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" < >> > [email protected]> wrote: >> > >> >> I'm going to be incredibly obnoxious here but you're getting slow >> >> render times with Blender Internal? You'r either not using it right or >> >> you need a new pc! >> >> >> >> best regards >> >> Daniel Salazar >> >> patazstudio.com >> >> >> >> >> >> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill >> >> <[email protected]> wrote: >> >>> It would be a viewport right? >> >>> >> >>> Like the viewport FX patch? >> >>> >> >>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin < >> [email protected]> >> >>> wrote: >> >>> >> >>>> Hi, >> >>>> >> >>>> I'm not really sure CUDA is the best choise for BI because of >> >> rasterization >> >>>> nature of this engine. OpenGL and GLSL would fit much better for >> this. >> >>>> >> >>>> Anyway, the short answer is: it is possible to have BI-like render in >> >>>> OpenGL/GLSL, but that'd be just totally new engine. >> >>>> >> >>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <[email protected] >> > >> >>>> wrote: >> >>>> >> >>>>> Hi developers, >> >>>>> I not understand why internal render at blender not work with gpu, >> but >> >>>>> seeing the news about blender work with new opengl 2.5, i think ask >> >> you: >> >>>>> have chance that internal render work with cuda? >> >>>>> >> >>>>> If yes, I see in the future with it work, please look my >> explanation: >> >>>>> >> >>>>> 1. as the cycles, we choose CUDA >> >>>>> >> >>>>> >> >>>>> 2. in render we choose GPU suported, experimental, etc etc etc >> >>>>> >> >>>>> >> >>>>> 3. place de number of threads that CUDA uses >> >>>>> >> >>>>> >> >>>>> 4. I know that today work with no more 64 and the time to render is >> >> high, >> >>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we, >> >>>> users, >> >>>>> can be more happy >> >>>>> >> >>>>> _______________________________________________ >> >>>>> Bf-committers mailing list >> >>>>> [email protected] >> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>>>> >> >>>>> >> >>>> >> >>>> -- >> >>>> With best regards, Sergey Sharybin >> >>>> _______________________________________________ >> >>>> Bf-committers mailing list >> >>>> [email protected] >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>>> >> >>> _______________________________________________ >> >>> Bf-committers mailing list >> >>> [email protected] >> >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >
_______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
