That is not a caustic though. ;) http://en.wikipedia.org/wiki/Caustic_%28optics%29
If you make heavy use of Glass, you might want to check Cycles. Blender Internals performance decreases a lot when you make heavy use of Transmission/Glossy. Am 16.01.2015 um 16:27 schrieb Jacob Merrill: > See? > > On Fri, Jan 16, 2015 at 7:23 AM, Jacob Merrill <[email protected]> > wrote: > >> I use glass, and index of refraction, and multiple layers... >> On Jan 16, 2015 7:21 AM, "Thomas Dinges" <[email protected]> wrote: >> >>> Blender Internal does not even support caustics... >>> >>> Am 16.01.2015 um 16:17 schrieb Jacob Merrill: >>>> Slow render on internal = caustics >>>> On Jan 16, 2015 7:14 AM, "Daniel Salazar - patazstudio.com" < >>>> [email protected]> wrote: >>>> >>>>> I'm going to be incredibly obnoxious here but you're getting slow >>>>> render times with Blender Internal? You'r either not using it right or >>>>> you need a new pc! >>>>> >>>>> best regards >>>>> Daniel Salazar >>>>> patazstudio.com >>>>> >>>>> >>>>> On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill >>>>> <[email protected]> wrote: >>>>>> It would be a viewport right? >>>>>> >>>>>> Like the viewport FX patch? >>>>>> >>>>>> On Fri, Jan 16, 2015 at 1:57 AM, Sergey Sharybin < >>> [email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> I'm not really sure CUDA is the best choise for BI because of >>>>> rasterization >>>>>>> nature of this engine. OpenGL and GLSL would fit much better for >>> this. >>>>>>> Anyway, the short answer is: it is possible to have BI-like render in >>>>>>> OpenGL/GLSL, but that'd be just totally new engine. >>>>>>> >>>>>>> On Fri, Jan 16, 2015 at 6:54 AM, Lula Borges HM <[email protected] >>>>>>> wrote: >>>>>>> >>>>>>>> Hi developers, >>>>>>>> I not understand why internal render at blender not work with gpu, >>> but >>>>>>>> seeing the news about blender work with new opengl 2.5, i think ask >>>>> you: >>>>>>>> have chance that internal render work with cuda? >>>>>>>> >>>>>>>> If yes, I see in the future with it work, please look my >>> explanation: >>>>>>>> 1. as the cycles, we choose CUDA >>>>>>>> >>>>>>>> >>>>>>>> 2. in render we choose GPU suported, experimental, etc etc etc >>>>>>>> >>>>>>>> >>>>>>>> 3. place de number of threads that CUDA uses >>>>>>>> >>>>>>>> >>>>>>>> 4. I know that today work with no more 64 and the time to render is >>>>> high, >>>>>>>> but if possiblewith new technology opengl 2.5 and CUDA together, we, >>>>>>> users, >>>>>>>> can be more happy >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Bf-committers mailing list >>>>>>>> [email protected] >>>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>>>> >>>>>>>> >>>>>>> -- >>>>>>> With best regards, Sergey Sharybin >>>>>>> _______________________________________________ >>>>>>> Bf-committers mailing list >>>>>>> [email protected] >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>>> >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> [email protected] >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
