- Non-planar faces > > Non-planar ngons/quads would make carve give bad results, > while this may seem acceptable at first, it meant we had to > preemptively split faces on the off-chance they would be included in > an intersection where they may cause problems. > The downside of this is many faces which are (to the user) looking > quite flat - would be split, giving unnecessary tessellation and extra > vertices along the edges. > - Campbell >
Did you split all the faces or just the ones that mesh analysis said were distorted? -- Douglas E Knapp, MSAOM, LAc. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
