Does this new book produce cleaner geometry?

Thanks Blender Developers!
On Dec 11, 2015 7:17 AM, "Campbell Barton" <[email protected]> wrote:

> On Sat, Dec 12, 2015 at 1:58 AM, Knapp <[email protected]> wrote:
> > - Non-planar faces
> >>
> >> Non-planar ngons/quads would make carve give bad results,
> >> while this may seem acceptable at first, it meant we had to
> >> preemptively split faces on the off-chance they would be included in
> >> an intersection where they may cause problems.
> >> The downside of this is many faces which are (to the user) looking
> >> quite flat - would be split, giving unnecessary tessellation and extra
> >> vertices along the edges.
> >> - Campbell
> >>
> >
> > Did you split all the faces or just the ones that mesh analysis said were
> > distorted?
>
> Only distorted faces, but the threshold used is quite low, meaning
> boolean my split faces which aren't noticeably non-planar.
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