Does this new book produce cleaner geometry? Thanks Blender Developers! On Dec 11, 2015 7:17 AM, "Campbell Barton" <[email protected]> wrote:
> On Sat, Dec 12, 2015 at 1:58 AM, Knapp <[email protected]> wrote: > > - Non-planar faces > >> > >> Non-planar ngons/quads would make carve give bad results, > >> while this may seem acceptable at first, it meant we had to > >> preemptively split faces on the off-chance they would be included in > >> an intersection where they may cause problems. > >> The downside of this is many faces which are (to the user) looking > >> quite flat - would be split, giving unnecessary tessellation and extra > >> vertices along the edges. > >> - Campbell > >> > > > > Did you split all the faces or just the ones that mesh analysis said were > > distorted? > > Only distorted faces, but the threshold used is quite low, meaning > boolean my split faces which aren't noticeably non-planar. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
