On Sat, Dec 12, 2015 at 1:58 AM, Knapp <[email protected]> wrote:
> - Non-planar faces
>>
>> Non-planar ngons/quads would make carve give bad results,
>> while this may seem acceptable at first, it meant we had to
>> preemptively split faces on the off-chance they would be included in
>> an intersection where they may cause problems.
>> The downside of this is many faces which are (to the user) looking
>> quite flat - would be split, giving unnecessary tessellation and extra
>> vertices along the edges.
>> - Campbell
>>
>
> Did you split all the faces or just the ones that mesh analysis said were
> distorted?

Only distorted faces, but the threshold used is quite low, meaning
boolean my split faces which aren't noticeably non-planar.
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