On Sat, Dec 12, 2015 at 1:58 AM, Knapp <[email protected]> wrote: > - Non-planar faces >> >> Non-planar ngons/quads would make carve give bad results, >> while this may seem acceptable at first, it meant we had to >> preemptively split faces on the off-chance they would be included in >> an intersection where they may cause problems. >> The downside of this is many faces which are (to the user) looking >> quite flat - would be split, giving unnecessary tessellation and extra >> vertices along the edges. >> - Campbell >> > > Did you split all the faces or just the ones that mesh analysis said were > distorted?
Only distorted faces, but the threshold used is quite low, meaning boolean my split faces which aren't noticeably non-planar. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
