On Sat, Dec 12, 2015 at 9:43 AM, Alberto Torres <[email protected]> wrote: > Jacob, > > It has been years since the last time I tried SL, but if it hasn't changed > much, the "holes" are "invisiprims", just prims a special texture that is > transparent but writes the depth, rendering alpha meshes underneath > invisible (the body is alpha too). > > And a question on topic: does these new bools fail with this simple case? > (intersection of two cubes) http://i.imgur.com/c31vOT0.gif
Yes, they also give problems. Overlapping surfaces aren't supported yet, though in my own tests - Carve works well in your example, while BMesh booleans don't. So not sure why this would be happening. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
