On Sat, Dec 12, 2015 at 9:43 AM, Alberto Torres <[email protected]> wrote:
> Jacob,
>
> It has been years since the last time I tried SL, but if it hasn't changed
> much, the "holes" are "invisiprims", just prims a special texture that is
> transparent but writes the depth, rendering alpha meshes underneath
> invisible (the body is alpha too).
>
> And a question on topic: does these new bools fail with this simple case?
> (intersection of two cubes) http://i.imgur.com/c31vOT0.gif

Yes, they also give problems.
Overlapping surfaces aren't supported yet, though in my own tests -
Carve works well in your example, while BMesh booleans don't.
So not sure why this would be happening.
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