Bool* silly autocorrect , I need to make it non automatic, Another question,
In second life they had a shade that made it not render any verticies Inside a second object, think acme portable hole, Is this possible in bge/Blender viewport? On Dec 11, 2015 12:58 PM, "Jacob Merrill" <[email protected]> wrote: > Does this new book produce cleaner geometry? > > Thanks Blender Developers! > On Dec 11, 2015 7:17 AM, "Campbell Barton" <[email protected]> wrote: > >> On Sat, Dec 12, 2015 at 1:58 AM, Knapp <[email protected]> wrote: >> > - Non-planar faces >> >> >> >> Non-planar ngons/quads would make carve give bad results, >> >> while this may seem acceptable at first, it meant we had to >> >> preemptively split faces on the off-chance they would be included in >> >> an intersection where they may cause problems. >> >> The downside of this is many faces which are (to the user) looking >> >> quite flat - would be split, giving unnecessary tessellation and extra >> >> vertices along the edges. >> >> - Campbell >> >> >> > >> > Did you split all the faces or just the ones that mesh analysis said >> were >> > distorted? >> >> Only distorted faces, but the threshold used is quite low, meaning >> boolean my split faces which aren't noticeably non-planar. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
