The whole industry is moving to physically based rendering, and suddendly tools like Substance Painter, Marmoset, Unreal Engine 4, etc. boomed
Having worked with it, it is safe to say that the current diffuse/specular model is obsolete. So my question is, are there any plans for Blender to move to this? Currently for us, game developers, we need to move our models to proprietary tools to do texture painting. I know there are a few scripts for Blender to aid on this, but this is something that needs to be supported in core. Cheers! Juan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
