Hi, Plenty of plans in this area, and we already started work on it. Check the code.blender.org blog to read up on the design proposals and planning.
-Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > On 27 Jan, 2016, at 13:35, Juan Linietsky <[email protected]> wrote: > > The whole industry is moving to physically based rendering, and suddendly > tools like Substance Painter, Marmoset, Unreal Engine 4, etc. boomed > > Having worked with it, it is safe to say that the current diffuse/specular > model is obsolete. > > So my question is, are there any plans for Blender to move to this? > Currently for us, game developers, we need to move our models to > proprietary tools to do texture painting. I know there are a few scripts > for Blender to aid on this, but this is something that needs to be > supported in core. > > Cheers! > > Juan > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
