Also check out CynicatPro's videos about PBS. We can do it know in Blender. https://www.youtube.com/user/CynicatPro/videos
On Wed, Jan 27, 2016 at 4:51 PM, Ton Roosendaal <[email protected]> wrote: > Hi, > > Plenty of plans in this area, and we already started work on it. > Check the code.blender.org blog to read up on the design proposals and > planning. > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > On 27 Jan, 2016, at 13:35, Juan Linietsky <[email protected]> wrote: > > > > The whole industry is moving to physically based rendering, and suddendly > > tools like Substance Painter, Marmoset, Unreal Engine 4, etc. boomed > > > > Having worked with it, it is safe to say that the current > diffuse/specular > > model is obsolete. > > > > So my question is, are there any plans for Blender to move to this? > > Currently for us, game developers, we need to move our models to > > proprietary tools to do texture painting. I know there are a few scripts > > for Blender to aid on this, but this is something that needs to be > > supported in core. > > > > Cheers! > > > > Juan > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Douglas E Knapp, MSAOM, LAc. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
