Oh cool, my main question is that over here in the Godot side we want to
start implementing PBR soon too. I would love if Godot devs can work
together with Blender devs to make sure we make our PBR implementation as
compatible as possible with yours.. so we can move assets directly from
blender to Godot and having them work effortlessly

On Wed, Jan 27, 2016 at 10:55 PM, Varanda - CG Labs <[email protected]> wrote:

> Fantastic news. Meanwhile, Clement did a cool hack for providing PBR:
>
> http://www.clement-foucault.com/#blender_pbr <
> http://www.clement-foucault.com/#blender_pbr>
>
> Available for Win/Mac so far.
>
> Varanda
>
> > On Wed, Jan 27, 2016 at 4:51 PM, Ton Roosendaal <[email protected]> wrote:
> >
> >> Hi,
> >>
> >> Plenty of plans in this area, and we already started work on it.
> >> Check the code.blender.org blog to read up on the design proposals and
> >> planning.
> >>
> >> -Ton-
> >>
> >> --------------------------------------------------------
> >> Ton Roosendaal  -  [email protected]   -   www.blender.org
> >> Chairman Blender Foundation - Producer Blender Institute
> >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >>
> >>
> >>
> >>> On 27 Jan, 2016, at 13:35, Juan Linietsky <[email protected]> wrote:
> >>>
> >>> The whole industry is moving to physically based rendering, and
> suddendly
> >>> tools like Substance Painter, Marmoset, Unreal Engine 4, etc.  boomed
> >>>
> >>> Having worked with it, it is safe to say that the current
> >> diffuse/specular
> >>> model is obsolete.
> >>>
> >>> So my question is, are there any plans for Blender to move to this?
> >>> Currently for us, game developers, we need to move our models to
> >>> proprietary tools to do texture painting. I know there are a few
> scripts
> >>> for Blender to aid on this, but this is something that needs to be
> >>> supported in core.
> >>>
> >>> Cheers!
> >>>
> >>> Juan
> >>> _______________________________________________
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> >>
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> >>
> >
> >
> >
> > --
> > Douglas E Knapp, MSAOM, LAc.
> > _______________________________________________
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>
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