Fantastic news. Meanwhile, Clement did a cool hack for providing PBR: http://www.clement-foucault.com/#blender_pbr <http://www.clement-foucault.com/#blender_pbr>
Available for Win/Mac so far. Varanda > On Wed, Jan 27, 2016 at 4:51 PM, Ton Roosendaal <[email protected]> wrote: > >> Hi, >> >> Plenty of plans in this area, and we already started work on it. >> Check the code.blender.org blog to read up on the design proposals and >> planning. >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation - Producer Blender Institute >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >> >> >> >>> On 27 Jan, 2016, at 13:35, Juan Linietsky <[email protected]> wrote: >>> >>> The whole industry is moving to physically based rendering, and suddendly >>> tools like Substance Painter, Marmoset, Unreal Engine 4, etc. boomed >>> >>> Having worked with it, it is safe to say that the current >> diffuse/specular >>> model is obsolete. >>> >>> So my question is, are there any plans for Blender to move to this? >>> Currently for us, game developers, we need to move our models to >>> proprietary tools to do texture painting. I know there are a few scripts >>> for Blender to aid on this, but this is something that needs to be >>> supported in core. >>> >>> Cheers! >>> >>> Juan >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > Douglas E Knapp, MSAOM, LAc. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
