We are actually working on three projects, but currently the space strategy is the primary one. One is an in-house design program to make building some of our games faster. The other is an expansion to TKS. We haven't forgotten the interceptor updates, but we started the TKS expansion first. We're currently doing the space strategy, because in a moment of optimism, rightfully laughed at by Aaron, I thought we could turn it out relatively fast. It's mostly finished, but we have to get a few more kinks worked out, beta test, then release it. The TKS expansion is probably half done, if not more, and it will also take a while longer. The third project wasn't intended to release, though we might do so at a later date. I don't have a firm estimation for any of those projects. We'd like to get Expanding Known Space, the strategy game done by the end of the year tops. TKS expansion will be probably more like end of next year. It's a very large change to the way the game handles, and it's involved a lot more than we expected. Just as a sneak peak though for EKS:
Expanding known Space uses a 20 by 20 game board with 40 planets spaced at random with random hazards just like in TKS. You are given control of three of these planets at the beginning as is the computer. You have a turn that runs in phases: you collect money, buy units, move units, resolve combats, and then place units. This is a simplification but gives an idea. Unlike SOUND RTS or Time of Conflict, purchasing units is an instantaneous process, though you can't place them til the end of the turn you buy them on. The board is hidden until you find items with ships, and you have five classes of combat ships and colony ships you can build from interceptors up to battleships. Different ships have different movement, attack, and defense characteristics. It's a fairly simple combat system. The game is going to have a lot of hot key support to help deal with the map which is difficult if you have a lot of ships moving etc, and you'll have the ability to group ships into fleets for easier management. Take care, Jeremy On 6/16/17, Jeremy Brown <[email protected]> wrote: > Unfortunately there is no accessible versions of Risk I know of. > Aaron and I are in the process of developing a space based strategy > game that is somewhat based on similar principles, but it's closer in > feel to Axis and Allies than to Risk. It's also not completed yet. > We're not even to beta testing. However, we're hoping to get it done > and have it out later this year. Take care, > > Jeremy > > > On 6/13/17, David Mehler <[email protected]> wrote: >> Hello, >> >> Does anyone know of an accessible Risc game for either the PC or android? >> >> Thanks. >> Dave. >> >> >> >> > > > -- > In the fight between you and the world--back the world! Frank Zapa > > > > -- In the fight between you and the world--back the world! Frank Zapa -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117284): https://groups.io/g/blind-gamers/message/117284 View All Messages In Topic (8): https://groups.io/g/blind-gamers/topic/5181857 Mute This Topic: https://groups.io/mt/5181857/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: [email protected] Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
