Hello Jeremy,

What's your web site and are any of your games in playable form?

Thanks.
Dave.


On 6/18/17, Jeremy Brown <[email protected]> wrote:
> We are actually working on three projects, but currently the space
> strategy is the primary one.  One is an in-house design program to
> make building some of our games faster.  The other is an expansion to
> TKS.  We haven't forgotten the interceptor updates, but we started the
> TKS expansion first.  We're currently doing the space strategy,
> because in a moment of optimism, rightfully laughed at by Aaron, I
> thought we could turn it out relatively fast.  It's mostly finished,
> but we have to get a few more kinks worked out, beta test, then
> release it.  The TKS expansion is probably half done, if not more, and
> it will also take a while longer.  The third project wasn't intended
> to release, though we might do so at a later date.  I don't have a
> firm estimation for any of those projects.  We'd like to get Expanding
> Known Space, the strategy game done by the end of the year tops.  TKS
> expansion will be probably more like end of next year.  It's a very
> large change to the way the game handles, and it's involved a lot more
> than we expected.  Just as a sneak peak though for EKS:
>
> Expanding known Space uses a 20 by 20 game board with 40 planets
> spaced at random with random hazards just like in TKS.  You are given
> control of three of these planets at the beginning as is the computer.
> You have a turn that runs in phases: you collect money, buy units,
> move units, resolve combats, and then place units.  This is a
> simplification but gives an idea.  Unlike SOUND RTS  or Time of
> Conflict, purchasing units is an instantaneous process, though you
> can't place them til the end of the turn you buy them on.  The board
> is hidden until you find items with ships, and you have five classes
> of combat ships and colony ships you can build from interceptors up to
> battleships.  Different ships have different movement, attack, and
> defense characteristics.  It's a fairly simple combat system.  The
> game is going to have a lot of hot key support to help deal with the
> map which is difficult if you have a lot of ships moving etc, and
> you'll have the ability to group ships into fleets for easier
> management.
>
> Take care,
>
> Jeremy
>
>
> On 6/16/17, Jeremy Brown <[email protected]> wrote:
>> Unfortunately there is no accessible versions of Risk I know of.
>> Aaron and I are in the process of developing a space based strategy
>> game that is somewhat based on similar principles, but it's closer in
>> feel to Axis and Allies than to Risk.  It's also not completed yet.
>> We're not even to beta testing.  However, we're hoping to get it done
>> and have it out later this year.  Take care,
>>
>> Jeremy
>>
>>
>> On 6/13/17, David Mehler <[email protected]> wrote:
>>> Hello,
>>>
>>> Does anyone know of an accessible Risc game for either the PC or
>>> android?
>>>
>>> Thanks.
>>> Dave.
>>>
>>>
>>>
>>>
>>
>>
>> --
>> In the fight between you and the world--back the world! Frank Zapa
>>
>>
>>
>>
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
> 
>
>

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