Hello Jeremy, What's your web site and are any of your games in playable form?
Thanks. Dave. On 6/18/17, Jeremy Brown <[email protected]> wrote: > We are actually working on three projects, but currently the space > strategy is the primary one. One is an in-house design program to > make building some of our games faster. The other is an expansion to > TKS. We haven't forgotten the interceptor updates, but we started the > TKS expansion first. We're currently doing the space strategy, > because in a moment of optimism, rightfully laughed at by Aaron, I > thought we could turn it out relatively fast. It's mostly finished, > but we have to get a few more kinks worked out, beta test, then > release it. The TKS expansion is probably half done, if not more, and > it will also take a while longer. The third project wasn't intended > to release, though we might do so at a later date. I don't have a > firm estimation for any of those projects. We'd like to get Expanding > Known Space, the strategy game done by the end of the year tops. TKS > expansion will be probably more like end of next year. It's a very > large change to the way the game handles, and it's involved a lot more > than we expected. Just as a sneak peak though for EKS: > > Expanding known Space uses a 20 by 20 game board with 40 planets > spaced at random with random hazards just like in TKS. You are given > control of three of these planets at the beginning as is the computer. > You have a turn that runs in phases: you collect money, buy units, > move units, resolve combats, and then place units. This is a > simplification but gives an idea. Unlike SOUND RTS or Time of > Conflict, purchasing units is an instantaneous process, though you > can't place them til the end of the turn you buy them on. The board > is hidden until you find items with ships, and you have five classes > of combat ships and colony ships you can build from interceptors up to > battleships. Different ships have different movement, attack, and > defense characteristics. It's a fairly simple combat system. The > game is going to have a lot of hot key support to help deal with the > map which is difficult if you have a lot of ships moving etc, and > you'll have the ability to group ships into fleets for easier > management. > > Take care, > > Jeremy > > > On 6/16/17, Jeremy Brown <[email protected]> wrote: >> Unfortunately there is no accessible versions of Risk I know of. >> Aaron and I are in the process of developing a space based strategy >> game that is somewhat based on similar principles, but it's closer in >> feel to Axis and Allies than to Risk. It's also not completed yet. >> We're not even to beta testing. However, we're hoping to get it done >> and have it out later this year. Take care, >> >> Jeremy >> >> >> On 6/13/17, David Mehler <[email protected]> wrote: >>> Hello, >>> >>> Does anyone know of an accessible Risc game for either the PC or >>> android? >>> >>> Thanks. >>> Dave. >>> >>> >>> >>> >> >> >> -- >> In the fight between you and the world--back the world! Frank Zapa >> >> >> >> > > > -- > In the fight between you and the world--back the world! Frank Zapa > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117286): https://groups.io/g/blind-gamers/message/117286 View All Messages In Topic (9): https://groups.io/g/blind-gamers/topic/5181857 Mute This Topic: https://groups.io/mt/5181857/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: [email protected] Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
