The underlying game engine has hard-fixed requirements, whether there
are graphics or not.

On 12/31/17, Josh Kennedy <[email protected]> wrote:
> But this game does not have any graphics at all. So why do you need a
> graphics card for it?
>
>
> Sent from Mail for Windows 10
>
> From: Jack Falejjczyk
> Sent: Sunday, December 31, 2017 08:47
> To: [email protected]
> Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working
>
> Well the problem with virtual machines is you are stuck with the
> graphics drivers vmware provides, which are more than laughable to say
> the least. Although they have gotten better in fusion10 as they
> utilize Apple's newer graphics engine, they still bare the metal of
> shame for being on-board graphics. I'd say at this point that a good
> solution for Out of Sight Games would be to offer at least the main
> game for download since there's no playing until you purchase anyway,
> so people can at least attempt to get the thing to run, but I don't
> blame them for not doing so as for one it wouldn't have made much
> sense, and second, this wasn't supposed to be a problem, and I doubt
> Out of Sight Games could've saw this coming, as there's no static
> error for those who can't! get it to run. And who's to say if any of
> the testers even had this problem, I know Liam didn't since he was
> able to stream it almost immediately. Maybe there was an extreme case
> of good luck in the sense that the machines this game was tested on
> probably all came with either sufficient graphics engine, or used
> external cards.
>
> On 12/31/17, Damien Sykes <[email protected]> wrote:
>> Hi,
>> Can't speak for virtual machines, as mine is a real one. Grin.
>> So yeah. If it has problems under real machines I would be very surprised
>> if
>>
>> it doesn't under virtual.
>> Cheers.
>> Damien.
>> -----Original Message-----
>> From: Jack Falejjczyk
>> Sent: Sunday, December 31, 2017 1:07 PM
>> To: [email protected]
>> Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working
>>
>> I'm guessing it must hate virtual machines under all cases, then?
>> Can't get it running under, of all things, a windows 10 virtual
>> machine on the mac. And Wine is giving me problems over here too.
>>
>> On 12/31/17, Damien Sykes <[email protected]> wrote:
>>> Hi,
>>> That's one of the things I hate about CSharp, and the .NET platform in
>>> general. You really have to make an effort to obfuscate.
>>> Don't worry, your copy isn't the only demon in the dark. I'm getting:
>>>
>>> System.PlatformNotSupportedException: MonoGame requires either
>>> ARB_framebuffer_object or EXT_framebuffer_object.Try updating your
>>> graphics
>>>
>>> drivers.
>>>
>>>    at
>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize()
>>>
>>>    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize()
>>>
>>>    at
>>> Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter
>>>
>>> adapter, GraphicsProfile graphicsProfile, PresentationParameters
>>> presentationParameters)
>>>
>>>    at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
>>>
>>>    at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
>>>
>>>    at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
>>>
>>>    at Microsoft.Xna.Framework.Game.DoInitialize()
>>>
>>>    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
>>>
>>>    at Microsoft.Xna.Framework.Game.Run()
>>>
>>>    at Ian.MGGameWindow.Ian.IGameWindow.Run()
>>>
>>>    at Ian.RPGStartup.RunMainLogic() in
>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114
>>>
>>>    at Ian.RPGStartup.PerformStandardStartup() in
>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
>>>
>>>
>>> It may be worth noting that Windows Update has a tendancy to update my
>>> graphics drivers, which I never generally need, whether I want it to or
>>> not.
>>>
>>> Disable it, hide it, try as I might. So it's quite obviously not that.
>>> Lol.
>>> Plus...Graphics access in an audio only game? That suggests that there
>>> is
>>>
>>> an
>>>
>>> underlying game engine involved, and I reckon it's the game engine
>>> itself
>>> that is throwing a tantrum before the game itself even initialises. I
>>> don't
>>>
>>> even get a menu. Just a piece of music, that error, then it completely
>>> boots
>>>
>>> me off.
>>> Having said that. A lot of people are successfully playing it. So it
>>> must
>>> just hate my system for whatever reason. I would hope that it's not
>>> because
>>>
>>> I don't have a dedicated graphics card. Just your bog standard on-board
>>> thingumajig.
>>> Cheers.
>>> Damien.
>>> -----Original Message-----
>>> From: Stephen
>>> Sent: Sunday, December 31, 2017 5:51 AM
>>> To: [email protected]
>>> Subject: [blind-gamers] Oh dear. I can't get hero's call working
>>>
>>> System.ArgumentOutOfRangeException: Length cannot be less than zero.
>>>
>>> Parameter name: length
>>>
>>>     at System.String.InternalSubStringWithChecks(Int32 startIndex,
>>> Int32 length, Boolean fAlwaysCopy)
>>>
>>>     at System.String.Substring(Int32 startIndex, Int32 length)
>>>
>>>     at Ian.RPGStartup.SetWorkingDirectory() in
>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 235
>>>
>>>     at Ian.RPGStartup.RunMainLogic() in
>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 34
>>>
>>>     at Ian.RPGStartup.PerformStandardStartup() in
>>> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
>>> ps: doesn't having the name of the file from the game's sourcecode
>>> referenced in an error make it vulnerable to hackers?
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
>

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