I suppose technically you could share the link about.
You can't actually play the game till you have a blindgamers.com account
and you can't unlock it till you get authorisation on that account so in
theory they still have control.
Saying that have you emailed their support address its just
[email protected] after all.
On 1/01/2018 2:47 a.m., Jack Falejjczyk wrote:
Well the problem with virtual machines is you are stuck with the
graphics drivers vmware provides, which are more than laughable to say
the least. Although they have gotten better in fusion10 as they
utilize Apple's newer graphics engine, they still bare the metal of
shame for being on-board graphics. I'd say at this point that a good
solution for Out of Sight Games would be to offer at least the main
game for download since there's no playing until you purchase anyway,
so people can at least attempt to get the thing to run, but I don't
blame them for not doing so as for one it wouldn't have made much
sense, and second, this wasn't supposed to be a problem, and I doubt
Out of Sight Games could've saw this coming, as there's no static
error for those who can't! get it to run. And who's to say if any of
the testers even had this problem, I know Liam didn't since he was
able to stream it almost immediately. Maybe there was an extreme case
of good luck in the sense that the machines this game was tested on
probably all came with either sufficient graphics engine, or used
external cards.
On 12/31/17, Damien Sykes <[email protected]> wrote:
Hi,
Can't speak for virtual machines, as mine is a real one. Grin.
So yeah. If it has problems under real machines I would be very surprised if
it doesn't under virtual.
Cheers.
Damien.
-----Original Message-----
From: Jack Falejjczyk
Sent: Sunday, December 31, 2017 1:07 PM
To: [email protected]
Subject: Re: [blind-gamers] Oh dear. I can't get hero's call working
I'm guessing it must hate virtual machines under all cases, then?
Can't get it running under, of all things, a windows 10 virtual
machine on the mac. And Wine is giving me problems over here too.
On 12/31/17, Damien Sykes <[email protected]> wrote:
Hi,
That's one of the things I hate about CSharp, and the .NET platform in
general. You really have to make an effort to obfuscate.
Don't worry, your copy isn't the only demon in the dark. I'm getting:
System.PlatformNotSupportedException: MonoGame requires either
ARB_framebuffer_object or EXT_framebuffer_object.Try updating your
graphics
drivers.
at
Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize()
at
Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter
adapter, GraphicsProfile graphicsProfile, PresentationParameters
presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at Ian.MGGameWindow.Ian.IGameWindow.Run()
at Ian.RPGStartup.RunMainLogic() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114
at Ian.RPGStartup.PerformStandardStartup() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
It may be worth noting that Windows Update has a tendancy to update my
graphics drivers, which I never generally need, whether I want it to or
not.
Disable it, hide it, try as I might. So it's quite obviously not that.
Lol.
Plus...Graphics access in an audio only game? That suggests that there is
an
underlying game engine involved, and I reckon it's the game engine itself
that is throwing a tantrum before the game itself even initialises. I
don't
even get a menu. Just a piece of music, that error, then it completely
boots
me off.
Having said that. A lot of people are successfully playing it. So it must
just hate my system for whatever reason. I would hope that it's not
because
I don't have a dedicated graphics card. Just your bog standard on-board
thingumajig.
Cheers.
Damien.
-----Original Message-----
From: Stephen
Sent: Sunday, December 31, 2017 5:51 AM
To: [email protected]
Subject: [blind-gamers] Oh dear. I can't get hero's call working
System.ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex,
Int32 length, Boolean fAlwaysCopy)
at System.String.Substring(Int32 startIndex, Int32 length)
at Ian.RPGStartup.SetWorkingDirectory() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 235
at Ian.RPGStartup.RunMainLogic() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 34
at Ian.RPGStartup.PerformStandardStartup() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
ps: doesn't having the name of the file from the game's sourcecode
referenced in an error make it vulnerable to hackers?
.
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